Magic and Machines
with a narrative

Frontiers is my attempt at making a modpack I can play for myself and other people will enjoy too. The goal is a custom experience that tells a story while giving you a platform to enjoy the ride. :D

I have tried my best to lace together the parts of mods I love into one experience. Frontiers should encourage you to make strange things, understand how they fit together, and have enough room to enjoy the ride instead of simply racing to the next voltage tier.

An illuminated Applied Energistics controller standing inside a dark cavern build
"Some Random Screenshot of my Old base until i figure out what the hell to put here...."

Current tier development status

  1. Standard Story and Content Tiers Steam Complete
  2. LV Active Development
  3. MV Active Planning
  4. HV Release target for 0.8.0 Active Planning
  5. EV Release target for 0.9.0 Active Planning
  6. IV Release target for 0.10.0 Active Planning
  7. LuV Release target for 0.11.0 Design Doc Prototyping
  8. ZPM Release target for 0.12.0 Design Doc Prototyping
  9. UV Release target for 0.13.0 Design Doc Prototyping
  10. UHV Release target for 1.0.0 Official Story Release Neutral / Ending #1
  11. Content & Story Expansion 1 UEV Release Target for 1.1.0 Post-release Content Expansion
  12. UIV Release Target for 1.2.0 Post-release Content Expansion
  13. UXV Release Target for 1.3.0 Post-release Content Expansion Ending #2
  14. Content & Story Expansion 2 OpV Release Target for 1.4.0 Post-release Content Expansion
  15. MAX Release Target for 1.5.0 Post-release Content Expansion
  16. ERROR Release Target for 1.6.0 Post-release Content Expansion Ending #3

The Plan Currently

The 1.21.1 rebuild

The current in dev update, 0.8.0, was meant to release on 1.20.1. However, development took long enough for 1.21.1 to mature to a stage where I could use it. I decided to migrate now and keep Frontiers on 1.21.1 for the future of the pack.

The public 0.8.0 release will arrive on CurseForge once progression through HV is ready. Until then, pre-releases live on GitHub and development continues as expected between my University obligations.

The love I give Frontiers

Uncompromised Gregtech and Cross-mod Integration
Gregtech is one of my favorite mods of all time, and I've been playing with it for years. I've always dreamed of making a GT pack that I could enjoy that blends many mods together in the exact fashion I want.
Frontiers is my shoddy attempt at that goal, something that's fun to play and unique to itself.
Most importantly, I wanted something that I would play myself.

Fully Custom Mechanics and Overhauls

You will mix GregTech with content from plenty of other mods to progress.
There is also completely custom content designed to mesh Frontiers into one experience. Some notable changes that are already in the pack and exclusive to Frontiers.

Custom Food System: Inspired by Valheim and Spice of Life: Carrot

  • Food by default is no longer required to survive, passive hunger loss disabled.
  • Food now grants bonus HP and Regen for a set period of time, and can duration can be extended by eating more.
  • Foods can be combined into a home cookeed meal that persists until death.
  • The more homemade meals you eat every day, the stronger the benefits become!
  • Eating the same homemade meal over and over will allow you to steal a permanent boost to your stats that persists after death!
  • Some foods are key to surviving harder dimensions, and are listed as such in the Questbook.

More Stuff I'm too lazy to write up tonight

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Links n' things